#include "InitD3DProcess.h"


InitD3DProcess::InitD3DProcess(void)
{
	// Init D3D
	cout << "InitD3D Process is Alive." << endl;
	this->VOnInit(); // RUNNING
}


InitD3DProcess::~InitD3DProcess(void)
{
}

void InitD3DProcess::VOnUpdate(unsigned long deltaMs)
{
	cout << "InitD3D Process is running and was updated." << endl;
}